What market impact does the removal of thousands of adult content games from Steam and itch.io have?

2025/08/04

Steam and itch.io removed thousands of adult-themed games in mid-July 2025. This wasn’t simply a “cleanup” of low-quality content, but rather a response to increased pressure from payment platforms (such as Visa, MasterCard, and PayPal) on adult-oriented games. This move sparked widespread discussion in the European and American gaming communities, with far-reaching market implications, encompassing platform strategies, content creation freedom, and the independent developer ecosystem.

Core market impact

Platform content policies are tightening.

For example, many LGBTQ+ narrative games or visual novels that aren’t extremely pornographic have also been affected, leading to concerns in the community about a “new kind of censorship.”

The independent developer ecosystem has been damaged.

One developer commented on Reddit: “We’re not facing legal scrutiny now, but rather banks controlling whether our games can be sold.”

Catalyzing the call for “decentralized distribution”

Risk Control Becomes a New Challenge for Platforms

Potential Impacts (Forecast)

Direction Possible Developments
Platform Policies Further Restrictions on Keywords, Covers, and Content Categories (Even if the content is not illegal)
Developer Migration Small, independent adult game teams will turn to building their own platforms or adopting a subscription-based funding model.
Financial Intervention Trend Payment platforms will gradually expand their power to review private content on content platforms.
Laws and Protests Developers or organizations may launch legal or public opinion campaigns against the “payment monopoly + content censorship” policy in the future.

The purge of adult content from Steam and itch.io marks the entry of the gaming industry into an era of “payment-driven content regulation.” This is not only a moral issue, but also a substantial intervention of “financial censorship” in creative freedom.